Belgium and the Netherlands are home to 15 million gamers. Among 18 to 30 year olds, nearly 3 in 4 play mobile games weekly and well over half play on PC or console.
Gaming is no longer a niche. It is one of the largest attention environments for the next generation of talent.
The real question is not whether gaming is relevant for recruitment. It is whether your employer brand shows up where future hires already are.
From gamified selection assessments and creator-led UGC campaigns to gaming events that build real employer brand presence, this deck breaks down how modern recruitment shows up where talent already spends time.
Three tools. Real campaigns. Numbers from teams already running them.
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